Version 2 Patch Notes
Diminutive Dungeon » Devlog
The original version was made in 48 hours for a game jam, and there was a lot I wanted to do but didn't have time for. A year later, I'm back with an update! The game is still mostly the same, but I've improved a number of things:
- New shop UI with equipment descriptions.
- New visual effects and sound effects.
- New options menu that allows you to toggle music or sound effects.
- The game will no longer generate unsolvable levels where you're totally stuck and can' t move at all.
- You can reset the current level if you made a misstep or realized a better solution.
- You can no longer leave the dungeon whenever you want.
- This was previously necessary to escape unsolvable levels, but now that all levels are solvable, I want to encourage players to puzzle it out rather than leaving.
- Added rare slimes and treasure chests as you get deeper into the dungeon.
- The Gloves now allow the Thief to push slimes around, in addition to breaking small stones by bouncing them.
- Adjusted shop prices.
- Added a way to win the game!
It's still a short and simple game, but hopefully these changes will let the procedural puzzles shine a bit more. Let me know what you think!
Diminutive Dungeon
explore a tiny dungeon together
Status | Released |
Author | Rose |
Genre | Puzzle |
Tags | Co-op, Dungeon Crawler, Local Co-Op, Ludum Dare, Ludum Dare 54, Sokoban |
Languages | English |
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